Diablo 4 Early Access Launch Surprisingly Smooth with Minimal Issues
Diablo 4 early access period opened yesterday, and to the surprise of many, everything went quite smoothly. Players didn’t encounter error codes, server crashes, or fatal bugs, which felt unusual. While some console players experienced license code issues with a rather bizarre solution, overall, especially on the PC platform, the launch went well. Given the disastrous release of Diablo 3, many players found it hard to believe this smooth start.
Players shared their positive experiences on the Diablo 4 forums, with comments like, “I just completed Act 1 at level 16, stayed connected the whole time without any interruptions or lag.” Another player wrote, “Except for the story parts, I maintained a solid 150 frames per second throughout the game, no rubber-banding or disconnections.” Many players were pleasantly surprised by the quick queue times and stability upon logging in.
This release stands in stark contrast to its predecessor. When Diablo 3 launched on PC in 2012, it was plagued by the infamous “error 37,” which became a meme in its own right. As an always-online game, players were furious with the state of Blizzard’s servers at the time.
That’s not to say Diablo 4 is entirely problem-free. PS5 players have been struggling to resolve an issue with an “invalid license,” preventing them from accessing the main menu. They discovered an unexpected solution by purchasing digital currency from the Diablo 4 in-game store.
Some players also found that downloading any free game from the PlayStation Store resolved the license error. Blizzard is investigating this issue, and it’s unclear whether it’s related to the game itself or the console’s network configuration.
There have been a few minor issues on the PC platform as well, mostly limited to specific configurations and drivers. Overall, compared to games like The Last of Us and Star Wars Jedi: Fallen Order, which had severe issues upon release, Diablo 4 has fared quite well, with no significant negative feedback regarding optimization, frame rates, or performance.
However, the ultimate test will come on June 6th when Diablo 4 opens to all versions, bringing in a larger wave of players. Blizzard’s servers will face a real challenge then.